
Open a Web browser, and navigate to the PixelDemo.htm player page being hosted by your Signaling and Web Server. For example:

Package the Project or start it from the Unreal Editor as Standalone Game. Open the PixelStreamingDemo.uproject file in the Unreal Editor.įollow the process described in the Getting Started with Pixel Streaming page to: If that custom_html folder doesn't yet exist, create it first. In Windows Explorer, browse to the location of the Project on your computer, and find the WebInterface folder.Ĭopy the contents of this folder to the Engine/Source/Programs/PixelStreaming/WebServers/SignallingAndWebServer/custom_html folder under your Unreal Engine installation folder.

Make sure that you understand the basics of the Pixel Streaming system.įollow all the instructions in the Getting Started guide at least once to make sure that you have everything that you need installed and working with the default player page.įind the Pixel Streaming showcase on the Learn tab of the Epic Games Launcher, and use it to start a new Unreal Engine Project.
